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Text File  |  1998-08-10  |  77KB  |  2,319 lines

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  335. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  336. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><IMG=20
  337. class=3DIx19 height=3D261 id=3DIx19 name=3DIx19=20
  338. src=3D"cid:001601bd880a$14d38960$80dd389d@a-johng.dns.microsoft.com"=20
  339. width=3D234></DIV>=20
  340. <DIV class=3DPT20 id=3DPT20 SoundPaths =3D " <AR|ARS0|>|" =
  341. TravelEffectOptions =3D=20
  342. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  343. " <EE| =
  344. <TR|TRa0|TRb4|TRc3|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf3|EEg1|>|"=20
  345. AnimationPath =3D " <AR|ARS2| <PT|PTa422|PTb358|>| =
  346. <PT|PTa422|PTb122|>|>|"=20
  347. ExitEffect =3D=20
  348. " <EE| =
  349. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  350. ButtonEvent =3D=20
  351. " <BE|BEa0|BEb| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  352. <CP|CPaNIL|CPb|CPc|CPd|>|>|"><FONT=20
  353. face=3D"Comic Sans MS"=20
  354. size=3D5>Date:<BR>Time:<BR>Place:</FONT></DIV></DIV></DIV>   =20
  355. <DIV class=3DSoundElementsDiv id=3DSoundElementsDiv>  <BGSOUND =
  356. id=3DAW47 soundsrc=20
  357. =3D cid:011c01bda6d6$fed18cc0$7959389d@a-markpu.dns.microsoft.com> <IMG=20
  358. src=3D""></DIV> =20
  359. <DIV id=3DNavSoundElementsDiv> <EMBED hidden=3Dtrue id=3DAW47nav =
  360. name=3DAW47nav=20
  361. src=3Dcid:011c01bda6d6$fed18cc0$7959389d@a-markpu.dns.microsoft.com =
  362. autostart =3D no=20
  363. MASTERSOUND></DIV>
  364. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  365. if ( navigator.appVersion.substring(0,1) < 4 )
  366.  alert("Sorry but your Web browser needs to be updated. You must have at =
  367. least a version 4.0 browser to view this project.");
  368. if ( navigator.appName !=3D "Netscape" )                                            =09
  369. {                                                                                    =09
  370.     document.body.background =3D "";                                                =09
  371.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  372.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  373.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  374. transition=3D0)";        =09
  375. }                                                                                    =09
  376.  
  377. var    OBJ_SCENE        =3D 0;        =09
  378. var    OBJ_PLAYER        =3D 1;        =09
  379. var PLAYER_IMAGE    =3D 0;        =09
  380. var    PLAYER_TEXT        =3D 1;        =09
  381. var PLAYER_DRAW        =3D 2;        =09
  382. var    NAME_SCENE        =3D "S"        =09
  383. var    NAME_PLAYER        =3D "P"        =09
  384. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  385. var    PLAYER_NAME_TEXT    =3D "T"
  386. var PLAYER_NAME_DRAW    =3D "D"
  387. var    IE_VISIBLE            =3D "visible";
  388. var    IE_HIDDEN            =3D "hidden";
  389. var    IE_INHERIT            =3D "inherit";
  390. var    NAV_VISIBLE            =3D "show";
  391. var    NAV_HIDDEN            =3D "hide";
  392. var    NAV_INHERIT            =3D "inherit";
  393. var    DEFAULT_TICK_RATE        =3D 100;    =09
  394. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  395. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  396. var    TMR_PROJ                =3D 0;    =09
  397. var    TMR_SCENE                =3D 1;    =09
  398. var    RR_NONE                    =3D 0;    =09
  399. var    RR_PAGE_BUTTONS            =3D 1;    =09
  400. var    RR_FULL_RUNTIME            =3D 2;    =09
  401. var    DUR_FOREVER                =3D -1;    =09
  402. var    DELAY_NONE                =3D 0;    =09
  403. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  404. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  405. var    DUR_UNTIL_DONE            =3D -1;    =09
  406. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  407. var    TT_BUTTONDOWN            =3D 1;    =09
  408. var    TT_BUTTONUP                =3D 2;    =09
  409. var    TT_MOUSEOVER            =3D 3;    =09
  410. var    TT_MOUSEOUT                =3D 4;    =09
  411. var    TB_PAGE_TURNER            =3D -1;    =09
  412. var    TB_START_PLAYER            =3D -2;    =09
  413. var NULL_TRANSITION            =3D -1;
  414. var    TEXT_FLYIN                =3D 101;
  415. var TEXT_TYPEWRITER        =3D 102;
  416. var    FLYIN_TOP                =3D 0;
  417. var    FLYIN_BOTTOM            =3D 1;
  418. var    FLYIN_LEFT                =3D 2;
  419. var    FLYIN_RIGHT                =3D 3;
  420. var    FLYIN_ROTATE            =3D 4;
  421. var    FLYIN_BY_LETTER            =3D 1;
  422. var    FLYIN_BY_WORD            =3D 2;
  423. var    FLYIN_BY_LINE            =3D 3;
  424. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  425. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  426. var    PS_UNINITIALIZED    =3D 0;
  427. var PS_INITIALIZED        =3D 1;
  428. var    PS_RUNNING            =3D 2;
  429. var PS_PAUSED            =3D 3;
  430. var PS_COMPLETE            =3D 4;
  431. var    sceneArray        =3D new Array();=09
  432. var currentScene    =3D null;        =09
  433. var nScenes            =3D 0;        =09
  434. var stProjState =3D PS_UNINITIALIZED;=09
  435. var stButtons    =3D false;        =09
  436. var    stNoInput    =3D 0;            =09
  437. var strPause =3D new Array( "" );
  438. var strPlay =3D new Array( "" );
  439. var    formStatus =3D null;
  440. var    tickTimer        =3D null;        =09
  441. var sys            =3D navigator.appName;                                    =09
  442. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  443. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  444. var    platform    =3D navigator.platform;                                    =09
  445. window.onload =3D PreSetup;
  446. window.onerror =3D Error;
  447. function Error()
  448. {
  449.     alert("There has been an unidentified error in this file's script. You =
  450. may be able to fix this problem by refreshing your browser.");
  451.     return true;
  452. }
  453. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  454. delay, webpage )
  455. {
  456.     this.tickRate =3D tickRate;
  457.     this.startScene =3D startScene;
  458.     this.stopScene =3D stopScene;
  459.     this.rtReq =3D rtReq;
  460.     this.autoStart =3D autoStart;
  461.     this.delay =3D delay;
  462.     this.webpage =3D webpage;
  463. }
  464. function PreSetup()
  465. {
  466.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  467.     {
  468.         setTimeout( "Setup();", Project.delay*1000 );=20
  469.         return;
  470.     }
  471. =09
  472.     Setup();
  473. }
  474. function Setup()=20
  475. { =20
  476.     stNoInput++;                            =09
  477.     if ( vers < 4 ) return;                    =09
  478.     if ( sys =3D=3D "Netscape" )                =09
  479.     {
  480.         document.all =3D new Array;            =09
  481.         Extract(document);                    =09
  482.     =09
  483.         document.body =3D new Object;
  484.         document.body.clientWidth =3D window.innerWidth;
  485.         document.body.clientHeight =3D window.innerHeight;
  486.         document.body.scrollTop =3D window.pageXOffset;=20
  487.         document.body.scrollLeft =3D window.pageYOffset;
  488.     }
  489.     stButtons =3D SetupButtons();                =09
  490.     ProjectInitialize();                    =09
  491.     stNoInput--;                            =09
  492.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  493.         Start();                                            =09
  494. }
  495. function ProjectInitialize()
  496. {
  497. =09
  498.     tickTimer =3D new Timer();
  499. =09
  500. =09
  501.     InitializeScenes();
  502. =09
  503.     tickTimer.StartTicking();                            =09
  504. =09
  505.     if ( Project.startScene =3D=3D null )        =09
  506.         Project.startScene =3D 0;                =09
  507.     stProjState =3D PS_INITIALIZED;            =09
  508. =09
  509. }
  510. function ProjectStart( startScene )
  511. {
  512.     stProjState =3D PS_RUNNING;
  513.     if ( startScene !=3D null )
  514.         ChangeScene( startScene );
  515.     else
  516.         ChangeScene( Project.startScene );
  517. }
  518. function ProjectComplete()
  519. {
  520.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  521.         return;                                =09
  522.     ProjectShutdown();
  523.     StatusChange();                            =09
  524. }
  525. function ProjectShutdown()
  526. {
  527.     KillTimer();                                    =09
  528.     StopEverythingOnScenes( false );
  529.     currentScene =3D null;
  530.     stProjState =3D PS_COMPLETE;                        =09
  531. }
  532. function Extract( obj )
  533. {
  534. =09
  535. =09
  536.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  537.     {
  538.         var el =3D obj.layers[intLayer];        =09
  539.         document.all[el.id] =3D new Object    =09
  540.         var newEl =3D document.all[el.id];    =09
  541.     =09
  542.         newEl.id =3D el.id;                            =09
  543.         newEl.style =3D new Object;                    =09
  544.         newEl.style.pixelTop =3D parseInt(el.top);
  545.         newEl.style.pixelLeft =3D parseInt(el.left);
  546.         if (null!=3Del.clip)=20
  547.         {
  548.             newEl.offsetWidth =3D el.clip.width;    =09
  549.             newEl.offsetHeight =3D el.clip.height
  550.         }
  551.     =09
  552.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  553.             newEl.style.visibility =3D IE_HIDDEN;
  554.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  555.             newEl.style.visibility =3D IE_VISIBLE;
  556.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  557.             newEl.style.visibility =3D IE_INHERIT;
  558.         else
  559.             newEl.style.visibility =3D "";
  560.     =09
  561.         newEl.style.zIndex =3D el.zIndex;
  562.         newEl.style.backgroundColor =3D el.bgColor;
  563.         newEl.style.backgroundImage =3D "url("+el.background+")";
  564.         newEl.NSLayer =3D el;                        =09
  565.     =09
  566.     =09
  567.     =09
  568.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  569.         {
  570.             var image =3D el.document.images[intLoop]    =09
  571.             var    imageName =3D image.name;                =09
  572.             if ( imageName =3D=3D null )                =09
  573.                 continue;                            =09
  574.         =09
  575.             document.all[imageName] =3D image;        =09
  576.             document.images[imageName] =3D image;        =09
  577.         }
  578.     =09
  579.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  580.         {
  581.             var form =3D el.document.forms[intLoop];    =09
  582.             var formName =3D form.name;                =09
  583.             if ( formName =3D=3D null )
  584.                 continue;
  585.             document.all[formName] =3D form;            =09
  586.             document.forms[formName] =3D form;        =09
  587.         =09
  588.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  589. innerLoop++)
  590.             {
  591.                 var element =3D form.elements[innerLoop]=09
  592.                 var elementName =3D element.name;
  593.                 if ( elementName =3D=3D null )            =09
  594.                     continue;
  595.                 document.all[elementName] =3D element;=09
  596.             }
  597.         }
  598.         if ( el.layers.length > 0 )                =09
  599.             Extract(el)                            =09
  600.     }
  601. }
  602. function Scene( duration )
  603. {
  604.     this.duration =3D duration;
  605. }
  606. function InitializeScenes()
  607. {
  608.     var objScene;                            =09
  609.     var sceneNumber =3D 0;                    =09
  610. =09
  611.     for ( sceneName in Scenes )
  612.     {
  613.         objScene =3D Scenes[sceneName];        =09
  614.         objScene.number =3D parseInt(sceneNumber);                =09
  615.         objScene.name =3D sceneName;                    =09
  616.         objScene.HTML =3D document.all[sceneName];    =09
  617.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  618.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  619.             objScene.duration =3D DUR_FOREVER;
  620.         InitializePlayers( objScene );        =09
  621.     =09
  622.         if ( objScene.entryTrans =3D=3D null )
  623.         {
  624.             objScene.entryTrans =3D new Object();
  625.             objScene.entryTrans.type =3D NULL_TRANSITION;
  626.         }
  627.     =09
  628.         if ( objScene.Bhv !=3D null )
  629.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  630. bhvIdx++ )=09
  631.                 bhv.Initialize( objScene, bhv);
  632.         objScene.numBhv =3D bhvIdx;                                            =09
  633.         sceneArray[sceneNumber++] =3D objScene;=09
  634.     }
  635.     nScenes =3D sceneNumber;                    =09
  636. }
  637. function StopEverythingOnScenes( fPause )
  638. {
  639.     var objScene;                            =09
  640.     for ( sceneName in Scenes )
  641.     {
  642.         objScene =3D Scenes[sceneName];                    =09
  643.     =09
  644.     =09
  645.         if ( objScene.Bhv !=3D null )
  646.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  647. bhvIdx++ )=09
  648.                 bhv.StopEverything( bhv, fPause );
  649.         StopEverythingOnPlayers( objScene, fPause );        =09
  650.     }
  651.     return;
  652. }
  653. function ChangeScene( nextSceneNumber )
  654. {
  655.     var    previousScene =3D currentScene;                    =09
  656.     StopSceneTimers();                                    =09
  657.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  658.     currentScene.previousScene =3D previousScene;            =09
  659.     if ( currentScene.duration =3D=3D null )                =09
  660.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  661. =09
  662.     if ( currentScene.Bhv !=3D null )
  663.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  664.         {
  665.             var bhv =3D currentScene.Bhv[bhvIdx]
  666.             if ( bhv =3D=3D null)                            =09
  667.                 continue;
  668.             var delay =3D bhv.delay
  669.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  670.                 bhv.Start( bhv );                                    =09
  671.             else if ( delay > 0 )                                =09
  672.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  673.         }
  674.     StartScenePlayers( currentScene );                            =09
  675.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  676. SceneTransitionDone );=09
  677. =09
  678.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  679.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  680. TMR_SCENE );
  681.     StatusChange();                                        =09
  682.     return;
  683. }
  684. function SceneTransitionDone( objScene )
  685. {
  686. =09
  687. =09
  688.     if ( currentScene.previousScene !=3D null )
  689.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  690. =09
  691.     if ( currentScene.Bhv !=3D null )
  692.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  693.         {
  694.             var bhv =3D currentScene.Bhv[bhvIdx]
  695.             if ( bhv =3D=3D null)                            =09
  696.                 continue;
  697.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  698.                 bhv.Start( bhv );                                =09
  699.         }
  700.     =09
  701.     StartScenePlayersAfterTransition( currentScene );=09
  702. }
  703. function SceneExit( thisScene, nextScene )
  704. {
  705.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  706. nextScene.number;
  707.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  708. true;
  709. =09
  710. =09
  711. =09
  712.     for ( playerName in currentScene.Players )
  713.     {
  714.         objPlayer =3D currentScene.Players[playerName];        =09
  715.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  716.     }
  717. =09
  718.     if ( currentScene.Bhv !=3D null )
  719.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  720.         {
  721.             var bhv =3D currentScene.Bhv[bhvIdx]
  722.             if ( bhv =3D=3D null)                            =09
  723.                 continue;
  724.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  725.                 bhv.Stop( bhv );                        =09
  726.         }
  727. =09
  728. =09
  729.     if ( finalScene =3D=3D false )                    =09
  730.         ChangeScene( nextSceneNumber )            =09
  731.     else
  732.         ProjectComplete()                        =09
  733.     =09
  734. }
  735. function Player( delay, duration )
  736. {
  737.     this.delay =3D delay;
  738.     this.duration =3D duration;
  739. }
  740. function InitializePlayers( objScene )
  741. {
  742.     var objPlayer;                        =09
  743.     var    playerNumber =3D 0;                =09
  744.     for ( playerName in objScene.Players )
  745.     {
  746.         objPlayer =3D objScene.Players[playerName];        =09
  747.         objPlayer.number =3D playerNumber;                =09
  748.         objPlayer.name =3D playerName;                    =09
  749.         objPlayer.HTML =3D document.all[playerName];        =09
  750.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  751.         objPlayer.position =3D new Position(objPlayer);    =09
  752.     =09
  753.         if ( objPlayer.delay =3D=3D null )                    =09
  754.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  755.     =09
  756.     =09
  757.         if        ( objPlayer.entryTrans =3D=3D null )
  758.         {
  759.             objPlayer.entryTrans =3D new Object();
  760.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  761.         }=20
  762.     =09
  763.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  764.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  765.         {
  766.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  767. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  768.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  769.                     objPlayer.entryTrans.type =3D null;                            =09
  770.         }
  771.     =09
  772.         if ( objPlayer.exitTrans =3D=3D null )
  773.         {
  774.             objPlayer.exitTrans =3D new Object();
  775.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  776.         }
  777.     =09
  778.         if ( objPlayer.Bhv !=3D null )
  779.         {
  780.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  781.  
  782.                 bhv.Initialize( objPlayer, bhv);
  783.             objPlayer.numBhv =3D bhvIdx;                                    =09
  784.         }
  785.         else
  786.             objPlayer.numBhv =3D 0;
  787.         playerNumber ++;                =09
  788.     }=09
  789. }
  790. function StopEverythingOnPlayers( objScene, fPause )
  791. {
  792.     var objPlayer;                        =09
  793.     for ( playerName in objScene.Players )
  794.     {
  795.         objPlayer =3D objScene.Players[playerName];        =09
  796.     =09
  797.     =09
  798.         if ( objPlayer.Bhv !=3D null )
  799.         {
  800.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  801.  
  802.                 bhv.StopEverything( bhv, fPause );
  803.         }
  804.         DisableTrigger( objPlayer );                    =09
  805.     }=09
  806.     return;
  807. }
  808. function StartScenePlayers( objScene )
  809. {
  810. =09
  811.     for ( playerName in objScene.Players )
  812.     {
  813.         objPlayer =3D objScene.Players[playerName];        =09
  814.     =09
  815.     =09
  816.     =09
  817.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  818.             StartPlayer( objPlayer )                    =09
  819.         else if ( objPlayer.delay    > 0 )                =09
  820.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  821. TMR_SCENE);
  822.     }
  823. }
  824. function StartScenePlayersAfterTransition( objScene )
  825. {
  826. =09
  827.     for ( playerName in objScene.Players )
  828.     {
  829.         objPlayer =3D objScene.Players[playerName];        =09
  830.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  831.             StartPlayer( objPlayer )                    =09
  832.     }
  833. }
  834. function StartPlayer( objPlayer )
  835. {
  836. =09
  837.     if ( objPlayer.Bhv !=3D null )
  838.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  839.         {
  840.             var bhv =3D objPlayer.Bhv[bhvIdx]
  841.             if ( bhv =3D=3D null)                            =09
  842.                 continue;
  843.             var delay =3D bhv.delay
  844.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  845.                 bhv.Start( bhv );                                =09
  846.             else if ( delay > 0 )                                =09
  847.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  848.         }
  849. =09
  850.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  851. PlayerEntryTransitionDone );
  852. =09
  853. =09
  854.     if ( objPlayer.duration > 0 )
  855.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  856. TMR_SCENE );                                =09
  857. }
  858. function PlayerEntryTransitionDone( objPlayer )
  859. {
  860. =09
  861.     if ( objPlayer.Bhv !=3D null )
  862.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  863.         {
  864.             var bhv =3D objPlayer.Bhv[bhvIdx]
  865.             if ( bhv =3D=3D null)                            =09
  866.                 continue;
  867.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  868.                 bhv.Start( bhv );                                =09
  869.         }
  870. =09
  871.     if ( objPlayer.Triggers !=3D null )
  872.         EnableTrigger( objPlayer );
  873. }
  874. function PlayerExit( objPlayer )
  875. {
  876. =09
  877.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  878. PlayerExitTransitionDone );
  879. }
  880. function PlayerExitTransitionDone( objPlayer, finalScene )
  881. {
  882. =09
  883.     if ( objPlayer.Bhv !=3D null )
  884.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  885.         {
  886.             var bhv =3D objPlayer.Bhv[bhvIdx]
  887.             if ( bhv =3D=3D null)                            =09
  888.                 continue;
  889.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  890.                 bhv.Stop( bhv );                        =09
  891.         }
  892. =09
  893.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  894.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  895. =09
  896. =09
  897. =09
  898.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  899.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  900.     return;
  901. }
  902. function Trigger( trigType, trigBhv, player, scene )
  903. {
  904.     this.triggerType =3D trigType;
  905.     this.triggerBhv =3D trigBhv;
  906.     this.player =3D player;
  907.     this.nextSceneNum =3D scene;
  908. }
  909. function EnableTrigger( objPlayer )
  910. {
  911.     if ( sys !=3D "Netscape" )                                =09
  912.     {
  913.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  914.         for ( trx in objPlayer.Triggers )                    =09
  915.         {
  916.             var    trigger =3D objPlayer.Triggers[trx];            =09
  917.             if ( trigger.triggerType =3D=3D null )
  918.                 trigger.triggerType =3D 0;                    =09
  919.             var tt =3D trigger.triggerType;                    =09
  920.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  921.             {
  922.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  923.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  924.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  925.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  926.             }
  927.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  928.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  929.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  930.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  931.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  932.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  933.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  934.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  935.         }
  936.     }
  937.     else                                        =09
  938.     {
  939.         for ( trx in objPlayer.Triggers )        =09
  940.         {
  941.             var    trigger =3D objPlayer.Triggers[trx];=09
  942.             if ( trigger.triggerType =3D=3D null )
  943.                 trigger.triggerType =3D 0;                    =09
  944.             var tt =3D trigger.triggerType;                    =09
  945.             if ( tt=3D=3D 0 )                                    =09
  946.             {
  947.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  948. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  949.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  950.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  951.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  952.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  953.             }
  954.             else if    ( tt =3D=3D TT_BUTTONUP )
  955.             {
  956.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  957.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  958.             }
  959.             else if ( tt =3D=3D TT_BUTTONDOWN )
  960.             {
  961.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  962.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  963.             }
  964.         }
  965.     =09
  966.     }
  967. }
  968. function DisableTrigger( objPlayer )
  969. {
  970.     if ( sys !=3D "Netscape" )            =09
  971.     {
  972.         objPlayer.HTML.onmousedown =3D null;
  973.         objPlayer.HTML.onmouseup =3D null;=09
  974.         objPlayer.HTML.onmouseover =3D null;    =09
  975.         objPlayer.HTML.onmouseout =3D null;
  976.     }
  977.     else                                =09
  978.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  979. Event.MOUSEOVER | Event.MOUSEOUT );
  980. }
  981. function EventProcessor( e )
  982. {
  983.     var trigger;                                =09
  984.     var    type;                                    =09
  985.     var    button;                                    =09
  986.     var    eventType;                                =09
  987.     var objPlayer;                                =09
  988.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  989.         return;
  990.     if ( sys !=3D "Netscape" )                    =09
  991.     {
  992.         type =3D event.type;
  993.         button =3D event.button;
  994.     }
  995.     else                                        =09
  996.     {
  997.         type =3D e.type;
  998.         button =3D e.which;
  999.     }
  1000. =09
  1001.     if (type =3D=3D "mousedown")
  1002.     {
  1003.         if ( button !=3D 1 )                    =09
  1004.             return;
  1005.         eventType =3D TT_BUTTONDOWN;
  1006.         if ( sys =3D=3D "Netscape" )            =09
  1007.         {
  1008.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1009.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1010.         }
  1011.     }
  1012.     else if (type =3D=3D "mouseup")
  1013.     {
  1014.         if ( button !=3D 1 )                    =09
  1015.             return;
  1016.         eventType =3D TT_BUTTONUP;
  1017.         if ( sys =3D=3D "Netscape" )            =09
  1018.         {
  1019.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1020.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1021.         }
  1022.     }
  1023.     else if (type =3D=3D "mouseover")
  1024.     {
  1025.         eventType =3D TT_MOUSEOVER;
  1026.     }
  1027.     else if (type =3D=3D "mouseout")
  1028.     {
  1029.         eventType =3D TT_MOUSEOUT;
  1030.     }
  1031.     var triggerArray =3D objPlayer.Triggers;        =09
  1032.     var trigger;                                =09
  1033. =09
  1034.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1035.     {
  1036.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1037. eventType) )
  1038.         {
  1039.         =09
  1040.         =09
  1041.         =09
  1042.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1043.             {
  1044.             =09
  1045.             =09
  1046.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1047. =3D=3D "") )
  1048.                     SceneExit( currentScene );
  1049.                 else
  1050.                 {
  1051.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1052.                     {
  1053.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1054.                             InitializePlayers( sceneArray[ii] );
  1055.                     }
  1056.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1057.                 }
  1058.             }
  1059.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1060.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1061.             else=20
  1062.             {
  1063.             =09
  1064.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1065.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1066.                 bhv.Trigger( bhv, eventType );                                =09
  1067.             }  =09
  1068.         }
  1069.     }
  1070.     return;=09
  1071. }
  1072. function Transition( type, rate, flyFrom, flySubtype )
  1073. {
  1074.     this.type =3D type;
  1075.     this.rate =3D rate;
  1076.     this.flyFrom =3D flyFrom;
  1077.     this.flySubtype =3D flySubtype;
  1078. }
  1079. function StartTransition( transObj, trans, visibility, callback )
  1080. {
  1081.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1082. =09
  1083. =09
  1084. =09
  1085.     if    ( ("Netscape" =3D=3D sys) ||=20
  1086.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1087. NULL_TRANSITION) ) )
  1088.     {
  1089.         SetVisibility( transObj.HTML, visibility );
  1090.         callback( transObj );
  1091.         return;
  1092.     }
  1093. =09
  1094. =09
  1095. =09
  1096. =09
  1097.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1098. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1099.     {
  1100.         StartTextFlyin( transObj );
  1101.         return;
  1102.     }
  1103. =09
  1104.     if ( platform !=3D "Win32" )
  1105.     {
  1106.         SetVisibility( transObj.HTML, visibility );
  1107.         callback( transObj );
  1108.         return;
  1109.     }
  1110.     =09
  1111. =09
  1112. =09
  1113. =09
  1114. =09
  1115. =09
  1116.     if ( trans.type =3D=3D NULL_TRANSITION )
  1117.     {
  1118.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1119. transition=3D0)";
  1120.     }
  1121.     else    =09
  1122.     {
  1123.         duration =3D TRANSITION_RATES[trans.rate];
  1124.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1125. ", transition=3D" + trans.type + ")";
  1126.     }
  1127.     stNoInput++;                                    =09
  1128.     transObj.HTML.filters(0).Apply();                =09
  1129. =09
  1130.     SetVisibility( transObj.HTML, visibility );        =09
  1131. =09
  1132.     transObj.HTML.filters(0).Play()                    =09
  1133.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1134. }
  1135. function TransitionDoneEvent( )
  1136. {
  1137.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1138.     stNoInput--;                                                =09
  1139.     if        ( type =3D=3D OBJ_SCENE )
  1140.     {
  1141.     =09
  1142.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1143. currentScene.name) )
  1144.             SceneTransitionDone();
  1145.     }
  1146.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1147.     {
  1148.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1149.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1150.             PlayerEntryTransitionDone( objPlayer ); =20
  1151.         else                                                    =09
  1152.             PlayerExitTransitionDone( objPlayer, false );
  1153.     }
  1154.     return;
  1155. }
  1156. function InitializeTextFlyin( objPlayer )
  1157. {
  1158.     if ( sys =3D=3D "Netscape" )                                    =09
  1159.         return false;
  1160.     var    transition =3D objPlayer.entryTrans;                        =09
  1161.     var    transUnits =3D transition.flySubtype;                        =09
  1162.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1163. =09
  1164.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1165. transition.flyFrom : FLYIN_TOP;    =09
  1166.     =09
  1167. =09
  1168.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1169.     {
  1170.         var    textHTML    =3D objPlayer.HTML;                =09
  1171.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1172.         var    newInnerHTML    =3D "";                        =09
  1173.     =09
  1174.         transition.textOrder =3D new Array();                =09
  1175.         textOrder =3D transition.textOrder;                =09
  1176. =09
  1177.     =09
  1178.     =09
  1179.     =09
  1180.     =09
  1181.         var flyinIdx =3D 0;                        =09
  1182.         var    flyinBuffer =3D "";
  1183.     =09
  1184.     =09
  1185.     =09
  1186.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1187. style=3D'position:relative;visibility:hidden;'" : " =
  1188. style=3D'visibility:hidden;'";
  1189.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1190.         {
  1191.         =09
  1192.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1193.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1194.             while ( letterIdx<oldInnerHTML.length )
  1195.             {
  1196.             =09
  1197.             =09
  1198.             =09
  1199.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1200. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1201.                 {
  1202.                     if ( charNext =3D=3D "<" )                                                                =09
  1203.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1204.                     else
  1205.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1206.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1207.                     newInnerHTML +=3D tagString;
  1208.                     letterIdx =3D endTagIdx;                                            =09
  1209.                 =09
  1210.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1211.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1212.                         break;
  1213.                 }
  1214.             =09
  1215.                 else
  1216.                 {
  1217.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1218.                     newInnerHTML +=3D thisChar;
  1219.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1220.                         break;                                        =09
  1221.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1222. )    =09
  1223.                         break;
  1224.                 }
  1225.             }
  1226.             newInnerHTML +=3D "</span>"
  1227.             textOrder[flyinIdx] =3D new Object();
  1228.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1229.             flyinIdx++;                                                            =09
  1230.         }
  1231.     =09
  1232.         if ( flyinIdx =3D=3D 0 )
  1233.             return false;
  1234.     =09
  1235.         textHTML.innerHTML =3D newInnerHTML;
  1236.         transition.numUnits =3D flyinIdx;                        =09
  1237.     }
  1238. =09
  1239. =09
  1240. =09
  1241.     textOrder =3D transition.textOrder;
  1242.     var currentEl =3D document.all[textOrder[0].name];    =09
  1243.     var currentOffset =3D currentEl.offsetLeft;=09
  1244.     var previousEl, previousOffset;
  1245.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1246.     {
  1247.         previousOffset =3D currentOffset;                            =09
  1248.         previousEl =3D currentEl;
  1249.         textElName =3D textOrder[count].name;                    =09
  1250.         currentEl =3D document.all[textElName];
  1251.         SetVisibility( currentEl, IE_HIDDEN );
  1252.         currentOffset =3D currentEl.offsetTop;
  1253.     =09
  1254.     =09
  1255.     =09
  1256.     =09
  1257.     =09
  1258.     =09
  1259.         if ( currentOffset !=3D previousOffset )                                =09
  1260.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1261.                 previousEl.innerHTML =3D "<br>";
  1262.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1263.             direction =3D count % FLYIN_ROTATE;            =09
  1264.         else
  1265.             direction =3D transDirection;
  1266.     =09
  1267.         if        ( direction =3D=3D FLYIN_LEFT )
  1268.         {
  1269.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1270. currentEl.offsetParent.offsetWidth);
  1271.             currentEl.style.posLeft =3D tempPos;                    =09
  1272.             textOrder[count].dx =3D -movePerTick;                    =09
  1273.             textOrder[count].dy =3D 0;
  1274.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1275.         }
  1276.         else if ( direction =3D=3D FLYIN_RIGHT )
  1277.         {
  1278.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1279. currentEl.offsetParent.offsetLeft;
  1280.             currentEl.style.posLeft =3D tempPos;
  1281.             textOrder[count].dx =3D movePerTick;                    =09
  1282.             textOrder[count].dy =3D 0;
  1283.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1284.         }
  1285.         else if    ( direction =3D=3D FLYIN_TOP )
  1286.         {
  1287.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1288. currentEl.offsetParent.offsetHeight);
  1289.             currentEl.style.posTop =3D tempPos;
  1290.             textOrder[count].dx =3D 0;
  1291.             textOrder[count].dy =3D (-movePerTick);                =09
  1292.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1293.         }
  1294.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1295.         {
  1296.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1297. currentEl.offsetParent.style.posTop;
  1298.             currentEl.style.posTop =3D tempPos;
  1299.             textOrder[count].dx =3D 0;
  1300.             textOrder[count].dy =3D movePerTick;                    =09
  1301.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1302.         }
  1303.     }
  1304. =09
  1305.     transition.charIdx =3D 0;                            =09
  1306.     transition.moveIdx =3D 0;                            =09
  1307.     textElName =3D transition.textOrder[0].name;
  1308.     transition.currentEl =3D document.all[textElName];=09
  1309.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1310.     return true;
  1311. }
  1312. function StartTextFlyin( objPlayer )
  1313. {
  1314. =09
  1315.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1316.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1317. }
  1318. function TextFlyinTick( objPlayer )
  1319. {
  1320.     var    transition =3D objPlayer.entryTrans;                    =09
  1321.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1322.     var textEl =3D transition.currentEl;                        =09
  1323. =09
  1324. =09
  1325.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1326.     {
  1327.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1328.         textEl.style.posLeft -=3D spanObj.dx;
  1329.         return false;                                        =09
  1330.     }
  1331.     =09
  1332. =09
  1333.     textEl.style.posTop =3D 0;                                =09
  1334.     textEl.style.posLeft =3D 0;
  1335.     =09
  1336. =09
  1337.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1338. transition.textOrder.length )=09
  1339.     {
  1340.         PlayerEntryTransitionDone( objPlayer );                =09
  1341.         return true;                                        =09
  1342.     }
  1343.     else
  1344.     {
  1345.         transition.moveIdx =3D 0;                                =09
  1346.         textElName =3D transition.textOrder[charIdx].name;
  1347.         transition.currentEl =3D document.all[textElName];    =09
  1348.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1349.         return false;                                        =09
  1350.     }                                                        =09
  1351. }
  1352. var    SND_DUR_SCENE            =3D -1;=09
  1353. var    SND_DUR_PROJECT            =3D 0;=09
  1354. var ST_WAV                    =3D 1;=09
  1355. var    ST_MID                    =3D 2;=09
  1356. var    NAV_EXT                    =3D "nav"=09
  1357. var MidiTag                    =3D null;=09
  1358. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1359. {
  1360. =09
  1361.     this.Initialize =3D InitializeSound;
  1362.     this.Start =3D StartSound;
  1363.     this.Trigger =3D StartSound;
  1364.     this.Stop =3D StopSound;
  1365.     this.StopEverything =3D StopEverythingOnSounds;
  1366. =09
  1367.     this.delay =3D delay;
  1368.     this.duration =3D duration;
  1369.     this.loop =3D loop;
  1370.     this.tagName =3D tagName;
  1371.     this.fileName =3D fileName;
  1372.     this.soundType =3D soundType;
  1373. }
  1374. function InitializeSound( objParent, objSound )
  1375. {
  1376.     if ( sys =3D=3D "Netscape" )
  1377.     {
  1378.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1379.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1380.         return;
  1381.     }
  1382.     objSound.objParent =3D objParent;                =09
  1383.     objSound.html =3D document.all[objSound.tagName];=09
  1384.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1385. =09
  1386. =09
  1387.     if (objSound.soundType =3D=3D ST_MID )
  1388.     {
  1389.         if ( MidiTag =3D=3D null )                    =09
  1390.             MidiTag =3D objSound.html;            =09
  1391.         else
  1392.             objSound.html =3D MidiTag;            =09
  1393.     }        =09
  1394. }
  1395. function StartSound( objSound )
  1396. {
  1397.     if ( sys =3D=3D "Netscape" )                    =09
  1398.     {
  1399.         if ( objSound.html !=3D null )            =09
  1400.             objSound.html.play(objSound.navLoop);
  1401.         return;
  1402.     }
  1403.     objSound.html.src =3D objSound.fileName;        =09
  1404.     objSound.html.loop =3D objSound.loop;            =09
  1405.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1406.         objSound.html.volume =3D 0;                    =09
  1407.     if ( objSound.duration > 0 )
  1408.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1409. TMR_PROJ );
  1410. }
  1411. function StopSound( objSound, fPause )
  1412. {
  1413.     if ( sys =3D=3D "Netscape" )                    =09
  1414.     {
  1415.         if ( objSound.html !=3D null )            =09
  1416.             objSound.html.stop();
  1417.         return;
  1418.     }
  1419.     objSound.html.loop =3D 0;
  1420.     objSound.html.src =3D "";                            =09
  1421.     if ( objSound.soundType =3D=3D ST_WAV )
  1422.         objSound.html.volume =3D -10000;
  1423. }
  1424. function StopEverythingOnSounds( objSound )
  1425. {
  1426.     StopSound( objSound, true );
  1427.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1428.         objSound.html.volume =3D -500;                        =09
  1429. }
  1430. var    SND_DUR_SCENE            =3D -1;=09
  1431. var    SND_DUR_PROJECT            =3D 0;=09
  1432. function Swapper( idle, hover, click )
  1433. {
  1434. =09
  1435.     this.Initialize =3D InitializeSwap;
  1436.     this.Start =3D StartSwap;
  1437.     this.Trigger =3D TriggerSwap;
  1438.     this.Stop =3D StopSwap;
  1439.     this.StopEverything =3D StopSwap;
  1440. =09
  1441.     this.idle =3D idle;
  1442.     this.hover =3D hover;
  1443.     this.click =3D click;
  1444. }
  1445. function InitializeSwap( objParent, objSwap )
  1446. {
  1447.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1448.         return;
  1449. =09
  1450.     var    idle    =3D objSwap.idle;                        =09
  1451.     var    hover    =3D objSwap.hover;
  1452.     var    click    =3D objSwap.click;
  1453. =09
  1454. =09
  1455. =09
  1456. =09
  1457. =09
  1458. =09
  1459. =09
  1460.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1461. !=3D null) )
  1462.     {
  1463.         SetVisibility( document.all[hover], IE_HIDDEN );
  1464.         objSwap.srcHover =3D document.all[hover].src;
  1465.         document.all[hover].src =3D "";
  1466.     }
  1467.     else
  1468.         objSwap.srcHover =3D document.all[idle].src;
  1469.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1470. !=3D null) )
  1471.     {
  1472.         SetVisibility( document.all[click], IE_HIDDEN );
  1473.         objSwap.srcClick =3D document.all[click].src;
  1474.         document.all[click].src =3D "";
  1475.     }
  1476.     else
  1477.         objSwap.srcClick =3D document.all[idle].src;
  1478. =09
  1479.     objSwap.srcIdle =3D document.all[idle].src;
  1480. }
  1481. function StartSwap( objSwap )
  1482. {
  1483. =09
  1484. }
  1485. function TriggerSwap( objSwap, eventType )
  1486. {
  1487.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1488.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1489.     else if ( eventType =3D=3D TT_BUTTONUP )
  1490.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1491.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1492.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1493.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1494.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1495.     return;
  1496. }
  1497. function StopSwap( objSwap, fPause )
  1498. {
  1499.     if ( fPause )                        =09
  1500.         return;
  1501. }
  1502. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1503. var    PE_STOP        =3D 0;                            =09
  1504. var    PE_AGAIN    =3D 1;                            =09
  1505. var    PE_REV        =3D 2;                            =09
  1506. var    PE_EXIT        =3D 3;                            =09
  1507. var    PD_FWD        =3D 1;
  1508. var    PD_BACK        =3D -1;
  1509. function Point( x, y, rate )
  1510. {
  1511.     this.x =3D x;
  1512.     this.y =3D y;
  1513.     this.rate =3D rate;
  1514. }
  1515. function Paths( delay, edgeEffect )
  1516. {
  1517. =09
  1518.     this.Initialize =3D InitializePathAnimation;
  1519.     this.Start =3D StartPathAnimation;
  1520.     this.Trigger =3D StartPathAnimation;
  1521.     this.Stop =3D StopPathAnimation;
  1522.     this.StopEverything =3D StopPathAnimation;
  1523. =09
  1524.     this.delay =3D delay;
  1525.     this.edgeEffect =3D edgeEffect;
  1526. }
  1527. function InitializePathAnimation( objPlayer, path )
  1528. {
  1529.     var    segment;                                =09
  1530.     var pathIndex;
  1531.     var totalDistance;                            =09
  1532.     var    distanceX;                                =09
  1533.     var    distanceY;
  1534.     var dx;                                        =09
  1535.     var    dy;
  1536.     var travelTime;                                =09
  1537.     var    remX;                                    =09
  1538.     var    remY;
  1539. =09
  1540.     if ( stProjState !=3D PS_UNINITIALIZED )
  1541.     {
  1542.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1543.         return;
  1544.     }
  1545.     path.objPlayer =3D objPlayer;                    =09
  1546.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1547.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1548. =09
  1549. =09
  1550.     path[0].x -=3D halfWidth;
  1551.     path[0].y -=3D halfHeight;
  1552.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1553.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1554.     {
  1555.         px =3D parseInt(pathIndex);                =09
  1556.         segment =3D path[px];                        =09
  1557.     =09
  1558.     =09
  1559.     =09
  1560.         path[px+1].x -=3D halfWidth;
  1561.         path[px+1].y -=3D halfHeight;
  1562.     =09
  1563.         distanceX =3D path[px+1].x - segment.x;    =09
  1564.         distanceY =3D path[px+1].y - segment.y;    =09
  1565.     =09
  1566.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1567. (distanceY*distanceY) );
  1568.     =09
  1569.     =09
  1570.         travelTime =3D Math.round(totalDistance / =
  1571. PATH_PER_TICK[segment.rate]);
  1572.     =09
  1573.     =09
  1574.         if ( distanceX > 0 )                        =09
  1575.             dx =3D Math.floor( distanceX / travelTime );=09
  1576.         else if ( distanceX < 0 )                    =09
  1577.             dx =3D Math.ceil( distanceX / travelTime );=09
  1578.         else
  1579.             dx =3D 0;
  1580.     =09
  1581.     =09
  1582.     =09
  1583.     =09
  1584.         remX =3D distanceX % travelTime;
  1585.     =09
  1586.         if ( distanceY > 0 )                        =09
  1587.             dy =3D Math.floor( distanceY / travelTime );
  1588.         else if ( distanceY < 0 )
  1589.             dy =3D Math.ceil( distanceY / travelTime );
  1590.         else
  1591.             dy =3D 0;
  1592.         remY =3D distanceY % travelTime;
  1593.         segment.number =3D px;                        =09
  1594.         segment.ticks =3D 0;
  1595.         segment.travelTime =3D travelTime;
  1596.         segment.dx =3D dx;
  1597.         segment.dy =3D dy;
  1598.         segment.remX =3D remX;
  1599.         segment.remY =3D remY;
  1600.     }
  1601.     path.numSegs =3D parseInt(pathIndex);                =09
  1602.     path.dir =3D PD_FWD;                                        =09
  1603.     return;
  1604. }
  1605. function StartPathAnimation( path )
  1606. {
  1607.     path.currentSegment =3D path[0];    =09
  1608.     path.currentSegment.ticks =3D 0;    =09
  1609.     path.cntSegs =3D 0;                                =09
  1610. =09
  1611. =09
  1612.     if ( path.dir =3D=3D PD_BACK )                            =09
  1613.     {
  1614.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1615.         {
  1616.             path[ii].dx *=3D -1;
  1617.             path[ii].dy *=3D -1;
  1618.             path[ii].remX *=3D -1;
  1619.             path[ii].remY *=3D -1;
  1620.         }
  1621.         path.dir =3D PD_FWD;                                =09
  1622.     }
  1623.     StartAnimationTimer( path, PathAnimationTick );
  1624. }
  1625. function StopPathAnimation( path, fPause )
  1626. {
  1627.     return;
  1628. }
  1629. function PathAnimationTick( path )
  1630. {
  1631.     var    objPlayer =3D path.objPlayer;            =09
  1632.     var segment =3D path.currentSegment;        =09
  1633.     var    currentPosition =3D objPlayer.position;=09
  1634.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1635.     {
  1636.         newX =3D currentPosition.x + segment.dx;        =09
  1637.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1638.             segment.remX > 0 ? newX++ : newX--;
  1639.         newY =3D currentPosition.y + segment.dy;        =09
  1640.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1641.             segment.remY > 0 ? newY++ : newY--;
  1642.         currentPosition.SetPosition( newX, newY );=09
  1643.         return false;                            =09
  1644.     }
  1645. =09
  1646. =09
  1647.     if ( ++path.cntSegs < path.numSegs )
  1648.     {
  1649.     =09
  1650.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1651.         path.currentSegment.ticks =3D 0;                            =09
  1652.             =09
  1653.         return false;
  1654.     }
  1655.     =09
  1656. =09
  1657.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1658.     {
  1659.     =09
  1660.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1661.     =09
  1662.         path.currentSegment =3D path[0];                =09
  1663.         path.currentSegment.ticks =3D 0;                =09
  1664.         path.cntSegs =3D 0;                            =09
  1665.         return false;                                =09
  1666.     }                        =09
  1667.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1668.     {
  1669.         path.dir *=3D -1;                                =09
  1670.     =09
  1671.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1672.         {
  1673.             path[ii].dx *=3D -1;
  1674.             path[ii].dy *=3D -1;
  1675.             path[ii].remX *=3D -1;
  1676.             path[ii].remY *=3D -1;
  1677.         }
  1678.         path.currentSegment.ticks =3D 0;                =09
  1679.         path.cntSegs =3D 0;                            =09
  1680.         return false;
  1681.     }
  1682.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1683.     {
  1684.         PlayerExit( objPlayer );
  1685.         return true;
  1686.     }
  1687.     else
  1688.         return true;                                =09
  1689. }
  1690. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1691. function Size( zoom, rate )
  1692. {
  1693.     this.zoom =3D zoom;
  1694.     this.rate =3D rate;
  1695. }
  1696. function Grows( delay )
  1697. {
  1698. =09
  1699.     this.Initialize =3D InitializeGrowAnimation;
  1700.     this.Start =3D StartGrowAnimation;
  1701.     this.Trigger =3D StartGrowAnimation;
  1702.     this.Stop =3D StopGrowAnimation;
  1703.     this.StopEverything =3D StopGrowAnimation;
  1704. =09
  1705.     this.delay =3D delay;
  1706. }
  1707. function InitializeGrowAnimation( objPlayer, grow )
  1708. {
  1709.     if ( sys =3D=3D "Netscape" )
  1710.         return;
  1711.     var    child =3D objPlayer.HTML.children[0];                    =09
  1712.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1713. =09
  1714. =09
  1715. =09
  1716.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1717.     {
  1718.         grow.realWidth =3D child.width;
  1719.         grow.realHeight =3D child.height;
  1720.     }
  1721.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1722.     {
  1723.         grow =3D null;                                        =09
  1724.         return;
  1725.     }
  1726.     grow.objPlayer =3D objPlayer;                                =09
  1727. =09
  1728.     grow.currentSegment =3D grow[0];                            =09
  1729.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1730. =09
  1731. =09
  1732. =09
  1733.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1734.     child.height *=3D (grow.currentSegment.zoom / 100);
  1735. =09
  1736.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1737.     {
  1738.         gx =3D parseInt(growIndex);                =09
  1739.         segment =3D grow[gx];                        =09
  1740.         if ( grow[gx+1] =3D=3D null )                =09
  1741.         {
  1742.             grow.finalSegment =3D grow[gx-1];        =09
  1743.             break;                                =09
  1744.         }
  1745.     =09
  1746.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1747.         if ( growth >=3D 0 )                                        =09
  1748.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1749.         else
  1750.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1751.     =09
  1752.         growthTicks =3D growth / growthFactor;        =09
  1753.     =09
  1754.         segment.number =3D gx;                        =09
  1755.         segment.growth =3D growth;
  1756.         segment.growthFactor =3D growthFactor;
  1757.         segment.growthTicks =3D growthTicks;
  1758.         segment.currentTicks =3D 0;
  1759.     }
  1760. }
  1761. function StartGrowAnimation( grow )
  1762. {=09
  1763.     if ( sys =3D=3D "Netscape" )
  1764.         return;
  1765.     grow.currentSegment =3D grow[0];                        =09
  1766.     grow.currentTicks =3D 0;
  1767.     StartAnimationTimer( grow, GrowAnimationTick );
  1768. }
  1769. function StopGrowAnimation( grow, fPause )
  1770. {
  1771.     return;
  1772. }
  1773. function GrowAnimationTick( grow )
  1774. {
  1775.     if ( sys =3D=3D "Netscape" )
  1776.         return true;                                    =09
  1777.     var    objPlayer =3D grow.objPlayer;                        =09
  1778.     var    child =3D objPlayer.HTML.children[0];                =09
  1779.     var segment =3D grow.currentSegment;                    =09
  1780.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1781.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1782.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1783.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1784.         return false;                                    =09
  1785.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1786.         return true;                                    =09
  1787.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1788.     grow.currentTicks =3D 0;
  1789.     return false;                                        =09
  1790. }
  1791. function Timer()
  1792. {
  1793.     if ( Project.tickRate =3D=3D null )        =09
  1794.         this.tickRate =3D DEFAULT_TICK_RATE;
  1795.     else
  1796.         this.tickRate =3D Project.tickRate;
  1797.     this.oneShots =3D new Array();
  1798.     this.animations =3D new Array();
  1799.     this.tickCounter =3D 0;                        =09
  1800.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1801.     this.timerID =3D null;
  1802.     this.StartTicking =3D StartTicking;            =09
  1803.     this.StopTicking =3D StopTicking;
  1804. =09
  1805. }
  1806. function StartTicking()
  1807. {
  1808.     if ( this.timerID =3D=3D null )
  1809.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1810. }
  1811. function StopTicking()
  1812. {
  1813.     if ( this.timerID !=3D null )
  1814.         clearInterval( this.timerID );
  1815.     this.timerID =3D null;
  1816. }
  1817. function TimerTick()
  1818. {
  1819.     var timerEvent;
  1820. =09
  1821.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1822.     {
  1823.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1824.             continue;                                        =09
  1825.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1826.             tickTimer.animations[ii] =3D null;                =09
  1827.     }
  1828. =09
  1829.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1830.     {
  1831.     =09
  1832.         var length =3D tickTimer.oneShots.length;                =09
  1833.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1834.         {
  1835.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1836.                 continue;                                    =09
  1837.         =09
  1838.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1839.             {
  1840.                 tickTimer.oneShots[ii] =3D null;                =09
  1841.                 timerEvent.callback( timerEvent.callbackObj );=09
  1842.             }
  1843.         }
  1844.     }
  1845.     return;
  1846. }
  1847. function StartOneShotTimer( obj, time, callback, type )
  1848. {
  1849.     var    timerIndex;                                =09
  1850.     var timerEvent =3D new Object();                =09
  1851. =09
  1852.     timerEvent.callbackObj =3D obj;                =09
  1853.     timerEvent.callback =3D callback;                =09
  1854.     timerEvent.type =3D type;                        =09
  1855. =09
  1856. =09
  1857.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1858. tickTimer.ticksPerSecond);
  1859.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1860. timerIndex++ );=09
  1861.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1862.     return;
  1863. }
  1864. function StartAnimationTimer( obj, callback )
  1865. {
  1866.     var timerIndex;=20
  1867.     timerEvent =3D new Object();
  1868.     timerEvent.callbackObj =3D obj;                =09
  1869.     timerEvent.callback =3D callback;                =09
  1870.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1871. timerIndex++);=09
  1872.     tickTimer.animations[timerIndex] =3D timerEvent;
  1873. }
  1874. function StopSceneTimers()
  1875. {
  1876.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1877.     {
  1878.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1879.             continue;
  1880.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1881.             tickTimer.oneShots[ii] =3D null;            =09
  1882.     }
  1883. =09
  1884.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1885.         tickTimer.animations[ii] =3D null;
  1886. }
  1887. =09
  1888. function KillTimer()
  1889. {
  1890.     if ( tickTimer !=3D null )                    =09
  1891.     {
  1892.         window.clearTimeout( tickTimer.timerID);=09
  1893.         tickTimer =3D null;                        =09
  1894.     }
  1895. }
  1896. function SetColor(el, color)=20
  1897. {
  1898.     if ( el.style =3D=3D null )                =09
  1899.         return;
  1900. =09
  1901.     el.style.backgroundColor =3D color;    =09
  1902.     if ("Netscape"=3D=3Dsys)=20
  1903.         el.NSLayer.bgColor =3D color;        =09
  1904. }
  1905. function SetZIndex(el, zindex)=20
  1906. {
  1907.     if ( el.style =3D=3D null )                =09
  1908.         return;
  1909. =09
  1910.     el.style.zIndex =3D zindex;            =09
  1911.     if ("Netscape"=3D=3Dsys)=20
  1912.         el.NSLayer.zIndex =3D zindex        =09
  1913. }
  1914. function SetVisibility(el, val)=20
  1915. {
  1916.     if ( el.style =3D=3D null )                =09
  1917.         return;
  1918.     el.style.visibility =3D val;            =09
  1919.        =20
  1920.     if ( "Netscape"=3D=3Dsys )                =09
  1921.     {
  1922.         if        ( val =3D=3D IE_HIDDEN )
  1923.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1924.         else if ( val =3D=3D IE_VISIBLE )
  1925.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1926.         else if ( val =3D=3D IE_INHERIT )
  1927.             el.NSLayer.visibility =3D NAV_INHERIT;
  1928.         else
  1929.             el.NSLayer.visibility =3D "";
  1930.     }
  1931. }
  1932. function Position( obj )
  1933. {
  1934.     this.object =3D obj;                        =09
  1935.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1936.     this.y =3D obj.HTML.style.pixelTop;        =09
  1937.     this.SetPosition =3D SetPosition;
  1938. }
  1939. function SetPosition( newX, newY )=20
  1940. {
  1941.     var el =3D this.object.HTML;                =09
  1942.     if ( el.style =3D=3D null )                    =09
  1943.         return;
  1944.                 =09
  1945.     el.style.pixelTop =3D newY;    =09
  1946.     el.style.pixelLeft =3D newX;
  1947.     this.x =3D newX;                            =09
  1948.     this.y =3D newY;
  1949.     if ( "Netscape"=3D=3Dsys )                    =09
  1950.     {
  1951.         el.NSLayer.top =3D parseInt( newY );
  1952.         el.NSLayer.left =3D parseInt( newX );
  1953.         el.offsetTop =3D el.NSLayer.top;
  1954.         el.offsetLeft =3D el.NSLayer.left;
  1955.     }
  1956. }
  1957. function SetContent(el, content)=20
  1958. {
  1959.     if ( el.style =3D=3D null )                    =09
  1960.         return;
  1961.     if ( "Netscape"=3D=3Dsys )                    =09
  1962.     {
  1963.         el.NSLayer.document.open();            =09
  1964.         el.NSLayer.document.write(content);    =09
  1965.         el.NSLayer.document.close();        =09
  1966.     }
  1967.     else                                    =09
  1968.         el.innerHTML=3Dcontent;
  1969. }
  1970. function SetupButtons()
  1971. {
  1972.     var rtn =3D false;                    =09
  1973.     if ( document.all.Pause !=3D null )
  1974.     {
  1975.         document.all.Pause.onclick =3D Pause;
  1976.         strPause =3D document.all.Pause.value.split( '/' );
  1977.         document.all.Pause.value =3D strPause[0];
  1978.     }
  1979.     if (document.all.Stop !=3D null )
  1980.         document.all.Stop.onclick =3D Stop;
  1981.     if ( document.all.Forward !=3D null )
  1982.         document.all.Forward.onclick =3D Forward;
  1983.     if ( document.all.Backward !=3D null )
  1984.         document.all.Backward.onclick =3D Backward;
  1985.     if ( document.all.Webpage !=3D null )
  1986.         document.all.Webpage.onclick =3D GotoWebpage;
  1987.     if ( document.all.SceneStatus !=3D null )
  1988.         formStatus =3D document.all.SceneStatus;
  1989.     if ( document.all.Start !=3D null )
  1990.     {
  1991.         document.all.Start.onclick =3D Start;
  1992.         strPlay =3D document.all.Start.value.split( '/' );
  1993.         document.all.Start.value =3D strPlay[0];
  1994.         rtn =3D true;
  1995.     }
  1996.     else
  1997.         rtn =3D false;
  1998.     if ( document.all.NavigationButtons !=3D null )
  1999.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2000.     return rtn;
  2001. }
  2002. function Start()
  2003. {
  2004.     if ( stNoInput )                                    =09
  2005.         return;
  2006.     if ( stButtons =3D=3D true )                            =09
  2007.     {
  2008.         document.all.Start.value =3D strPlay[1];
  2009.         if ( document.all.Pause !=3D null )
  2010.         {
  2011.             document.all.Pause.value =3D strPause[0];
  2012.         }
  2013.     }
  2014.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2015. PS_PAUSED) )=09
  2016.     {
  2017.         ProjectShutdown();
  2018.         ProjectInitialize();
  2019.     }
  2020.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2021.         ProjectInitialize();
  2022.     ProjectStart();                                    =09
  2023. }
  2024. function Pause()
  2025. {
  2026. =09
  2027.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2028.     {
  2029.         tickTimer.StartTicking();                    =09
  2030.         if ( document.all.Pause !=3D null )
  2031.         {
  2032.             document.all.Pause.value =3D strPause[0];
  2033.         }
  2034.         stProjState =3D PS_RUNNING;
  2035.         StatusChange();                                =09
  2036.     }
  2037.     else
  2038.     {
  2039.         if ( tickTimer !=3D null )                    =09
  2040.             tickTimer.StopTicking();                =09
  2041.         if    ( stProjState !=3D PS_RUNNING )            =09
  2042.             return;
  2043.         stProjState =3D PS_PAUSED;
  2044.         if ( document.all.Pause !=3D null )
  2045.         {
  2046.             document.all.Pause.value =3D strPause[1];
  2047.         }
  2048.         StopEverythingOnScenes( true );                =09
  2049.         StatusChange();                                =09
  2050.     }
  2051. }
  2052. function Stop()
  2053. {
  2054.     if ( stNoInput )                                    =09
  2055.         return;
  2056.     location.reload();
  2057. }
  2058. function Forward()
  2059. {
  2060.     if ( stNoInput )                                    =09
  2061.         return;
  2062. =09
  2063.     if ( stProjState !=3D PS_RUNNING )
  2064.         return;
  2065.     SceneExit( currentScene );                =09
  2066. }
  2067. function Backward()
  2068. {
  2069.     if ( stNoInput )                                    =09
  2070.         return;
  2071.     var nextScene;
  2072. =09
  2073. =09
  2074. =09
  2075.     if        ( stProjState =3D=3D PS_COMPLETE )
  2076.         nextScene =3D Project.stopScene;
  2077.     else if ( stProjState !=3D PS_RUNNING )
  2078.         return;
  2079.     else
  2080.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2081. - 1;
  2082.     ProjectShutdown();
  2083.     ProjectInitialize();
  2084.     ProjectStart( nextScene );            =09
  2085. }
  2086. function GotoWebpage()
  2087. {
  2088.     window.open( Project.webpage);                    =09
  2089. }
  2090. function StatusChange( )
  2091. {
  2092.     var        stsPage =3D null;                =09
  2093.     var        stsState =3D null;            =09
  2094.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2095.     {
  2096.         stsState =3D "Initializing";
  2097.         stsPage =3D ""
  2098.     }
  2099.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2100.     {
  2101.         stsState =3D "Ready";
  2102.         stsPage =3D "";
  2103.     }
  2104.     else if    ( stProjState =3D=3D PS_RUNNING )
  2105.     {
  2106.         stsState =3D "Playing";
  2107.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2108.     }
  2109.     else if    ( stProjState =3D=3D PS_PAUSED )
  2110.         stsState =3D "Paused";
  2111.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2112.         stsState =3D "Complete";
  2113. =09
  2114.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2115.         formStatus.value =3D stsPage;
  2116. =09
  2117.     if ( stsState !=3D null )
  2118.         top.status =3D stsState;=20
  2119. }
  2120. function GetSceneFromNumber( sceneNum )
  2121. {
  2122.     return sceneArray[sceneNum];    =09
  2123. }
  2124. function GetPlayerFromName( playerName )
  2125. {
  2126.     var objPlayer;
  2127. =09
  2128. =09
  2129.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2130. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2131.         return objPlayer;                    =09
  2132. =09
  2133.     var objScene;
  2134.     for ( sceneName in Scenes )                    =09
  2135.     {
  2136.         objScene =3D Scenes[sceneName];
  2137.         if ( objScene.Players !=3D null )
  2138.         {
  2139.             objPlayer =3D objScene.Players[playerName];
  2140.             if ( objPlayer !=3D null )
  2141.                 return objPlayer;                    =09
  2142.         }
  2143.     }=09
  2144.         =09
  2145.     return null;                                =09
  2146. }
  2147. function GetObjectTypeFromName( nameString )
  2148. {
  2149.     var type =3D nameString.substr(0,1);    =09
  2150.     if        ( type =3D=3D NAME_SCENE )        =09
  2151.         return OBJ_SCENE;
  2152.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2153.         return OBJ_PLAYER;
  2154. }
  2155. function GetPlayerTypeFromName( nameString )
  2156. {
  2157.     var type =3D nameString.substr(1,1);    =09
  2158.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2159.         return PLAYER_IMAGE;
  2160.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2161.         return PLAYER_DRAW;
  2162.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2163.         return PLAYER_TEXT;
  2164. }
  2165. function resetGifAnimation()
  2166. {
  2167.     var temp =3D document.all["img1"].src;
  2168.     document.all["img1"].src =3D temp;
  2169. }
  2170. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2171. "http://home-publishing.com/SKU/V3Pub.asp");
  2172. Scenes =3D new Object();
  2173. Scenes.Sx9 =3D new Scene( 8 );
  2174. Scenes.Sx9.entryTrans =3D new Transition( 5, 2, 0, 0 );
  2175. Scenes.Sx9.Bhv =3D new Array();
  2176. Scenes.Sx9.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW47", =
  2177. "cid:011c01bda6d6$fed18cc0$7959389d@a-markpu.dns.microsoft.com" );
  2178. Scenes.Sx9.Players =3D new Object();
  2179. Scenes.Sx9.Players.PI12 =3D new Player( 0, -1 );
  2180. Scenes.Sx9.Players.PI12.Bhv =3D new Array();
  2181. Scenes.Sx9.Players.PI12.Bhv[0] =3D new Paths( 1, 0 );
  2182. Scenes.Sx9.Players.PI12.Bhv[0][0] =3D new Point( -117, 147, 3 );
  2183. Scenes.Sx9.Players.PI12.Bhv[0][1] =3D new Point( 168, 147, 3 );
  2184. Scenes.Sx9.Players.PT14 =3D new Player( 3, -1 );
  2185. Scenes.Sx9.Players.PT14.entryTrans =3D new Transition( 101, 4, 3, 3 );
  2186. Scenes.Sx15 =3D new Scene( 5 );
  2187. Scenes.Sx15.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2188. Scenes.Sx15.Players =3D new Object();
  2189. Scenes.Sx15.Players.PI18 =3D new Player( 0, -1 );
  2190. Scenes.Sx15.Players.PT20 =3D new Player( -1, -1 );
  2191. Scenes.Sx15.Players.PT20.Bhv =3D new Array();
  2192. Scenes.Sx15.Players.PT20.Bhv[0] =3D new Paths( 0, 0 );
  2193. Scenes.Sx15.Players.PT20.Bhv[0][0] =3D new Point( 422, 358, 2 );
  2194. Scenes.Sx15.Players.PT20.Bhv[0][1] =3D new Point( 422, 122, 2 );
  2195.  
  2196. </SCRIPT>
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